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The Project 64 etext of the ~Apollo 18 QUICK REFERENCE Guide~,
converted to etext by Martin Brunner <martinb@finwds01.tu-graz.ac.at>.

APOLLO10.TXT, April 1998, etext #346#

This is not the whole Manual for Apollo 18. With this quick game play
instructions you should be able to know how to play this game until
the whole manual is finished.

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POWER UP
  * Remove all cartridges
  * Power up your C64/128 and disk drive
  * Insert joystick in port 2
  * Insert disk label side up
  * Type LOAD"*",8,1. Press RETURN.

SPECIAL KEYS
  F1 restarts (from side 1 only; you must reboot from side 2).
  F7 pauses.


QUICK GAME PLAY INSTRUCTIONS
============================

GAME OBJECTIVE
  - To successfully accomplish a complete mission:
      Blast off
      Perform docking and course corrections maneuvers
      Land on the moon,
      Perform Extra Vehicular Activity (EVA) on moon's surface
      Blast off from moon and redock with the Command Module (CM)
      Perform space walk and practice satellite capture
      Re-enter earth's atmosphere and splash down
  - To achieve the highest possible score based on each event on
    overall mission

IN GENERAL
  - The mission is divided into several sub-missions. The end of each
    is marked by the mission status/score screen.
  - Each sub-mission will contain a number of events and screens:
      * Telemetry screens
      * Status screens
      * Abort screens
      * Problem events
      * Action events
      * Observation sevents
      * "Log" screens

TELEMETRY SCREENS
  - Telemetry screen action is required at the start of most events.
  - Telemetry screens may be accessed by typing "T". The player must
    either:
      1. Adjust telemetry status settings until the status message at
         the bottom of the screen changes from "NO GO" to "GO".
         - Use cursor keys to move the white cursor down.
         - Use return key to change setting
           (Note: correct setting will show in green.)
         - Press the fire button to exit telemetry.
      2. Run the next program required by the on-board computers.
         - Type the requested program number beside the prompt
           "ENTER PROGRAM #" using the number keys.
         - Press return.
         The computer will echo its actions at the bottom of the
         telemetry screen as it executes the program.

STATUS SCREENS
  - Status screens report the player's score at the end of each event.
  - Press the space bar to see the status screens for other events.
  - Press the fire button to proceed with the mission.

ABORT SCREENS
  - When an abort is necessary the player should type "A".
  - The player must press return to perform each stage of the abort
    procedures.

PROBLEMS
  - Occasionally unexpected problems may arise during a mission. These
    may be handled by proceeding to the telemetry screen and taking the
    action recommended by the on-board computer (displayed at the
    bottom of the screen in white), or by making all telemetry settings
    green. Performing the recommended action is crucialto the mission's
    success.


SUB-MISSIONS
=============

BLAST OFF
  - Goal is to achieve correct orbit.
  Before proceeding type "T" to activate the telemetry screen and
  confirm that systems are "GO". This procedure should be done at the
  beginning of all events.
  - Begin the mission by pressing fire button.
  - A red bar will appear (lower right) and will start to move. Try to
    press the fire button at EXACTLY the mid line.
  - Your score is based on the number of 1000ths of second that your
    timing is off.
  - Be sure that your total error on all events is kept to a minumum.
    The launch will be aborted if an error of 148 or greater is
    allowed.
  - The launch events are divided into three groups with the
    accumulated error for that group being displayed at the bottom
    of the screen (in green).
  - During the secon group of events the gyros become active (yellow
    bars and horizontal gauge to the immediate left on the red bar).
  - Use the joystick (left/right) to keep the bars balanced, and/or
    keep the needle of the horizontal gauge centered.
  - If you allow the gyros to become too imbalanced, and alarm will
    sound. When the alarm sounds for a third time the launch will
    be aborted.

DOCKING
  - Goal is to undock and redock the Command Module (CM) to the Lunar
    Module (LM).
  - Use the joystick (left/right, up/down) to keep the approach vehicle
    centered on the cross hairs.

  - Use the fire button to decelerate from the approaching vehicle.
  - Your approach must be accurate and with a minimum velocity to
    be successful.
  - Your score is based on the total time taken for a successful
    docking as well as the number of attempts, accuracy of the docking
    and velocity of the CM at docking.

MID-COURSE CORRECTION
  - Goal is to fire rockets to correct course.
  - Several mid-course corrections must be performed at various times
    during your journey to the moon.
  - Your on-board computer will give you a count down from five to one.
    At the count, press AND HOLD DOWN the fire button to fire the
    engines.
  - There will be a computer-calculated burn while the engines fire.
  - Watch the burn panel carefully - when the numbers start to roll,
    RELEASE the fire button to shut down the engines. This will prevent
    over-correction. You are scored on your reaction time - release as
    soon as possible.
  - Should numbers appear in the error overflow (over-correction)
    window, the burn will have to be repeated to get back on course.

LUNAR LANDING
  - Goal is to land on the moon.
  - There are three landing site approach windows. You will always
    start with site one.
  - Use the joystick (left/right) to maneuver the lunar module in the
    OPPOSITE direction (joystick left makes the craft maneuver to the
    right).
  - Use the fire buttn or joystick (down) to decrease the effects of
    your downward momentum (braking engine).
  - Be sure to watch your altitude indicator, and to land with a
    minimum velocity.
  - You are scored on:
      - Your ability to stay on course (the green line between the
        red corridor lines)
      - The number of burns required (the fewer the better)
      - The time taken (the faster the better)
      - Velocity at landing (the slower the better)
  - If you stay outside the corridor, the on-board computer will take
    over and abort you from the current window (score is lessened). You
    will be given the opportunity to try a different window (landing
    site), but only three windows in total. After that the craft
    crosses the terminator into darkness behind the moon with
    insufficient fuel to attempt further landings.

MOON WALK
  - Goal is to reach the Surveyor III.
  - Use the fire button to take your first jump.
  - Lean forward to gain speed (joystick right).
  - Lean back before you land (joystick left).
  - If you land leaning too far forward for your current speed you will
    fall. The speed bar will be red if your lean is too far forward or
    backward to land without falling.
  - You can gain height and speed by leaning back a little before you
    land. Leaning back too far for your current speed will result in
    a fall.
  - Use the joystick (up/down) to keep on course (see the map lower
    left). If your position indicator is green you are on course. If it
    is red you are not.
  - If you do stray too far off course you must stop, turn around and
    go back until you are again on course.
  - You must make it back to the lunar module before you run out
    of oxygen.
  - Your score is based on the time taken to complete the mission and
    total number of falls.

SPACE WALK
  - Goal is to test the capture procedure on three satellites.
  - Use the fire button to launch a satellite.
  - Once elapsed time begins to count, use the joystick to accelerate
    in any direction.
  - Use the up/down cursor key to move in and out of the screen.
  - The graph at the lower left shows the three dimensions - the
    satellite is located at the center of the graph where the three
    lines meet. Each of the moving dots on the graph represents you
    in one of the three dimensions. When all of the dots are GREEN
    you are in capture range.
  - To capture the satellite:
      1. FACE THE SATELLITE (3/4 view, joystick up/left)
      2. PRESSING THE SPACE BAR will turn "ON/OF" your "space hook".
  - Now use the joystick (all directions) in order to line the end of
    your hook up with the rotating spot of the satellite. PRESS the
    fire button to capture.
  - If you miss or the satellite drifts out of range, press the space
    bar to put away the hook and allow you to move around.
  - When a satellite is captured press the space bar. Then travel off
    the screen towards the CM.
  - You are scored on the time/number of attempts taken for each
    satellite (number of times fire butten was pressed while hook
    was out).

RE-ENTRY
  - Goal is too get down to Earth without burning up.
  - Press fire button to begin descent.
  - Use the joystick (all directions) to keep cross on "eight ball"
    centered. The more time the "eight ball" is off center, the higher
    the temperature rises. If your CM temperature rises above 5000
    degrees F., your crew will perish.
  - You are scored on your ability to maintain course.

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End Project 64 etext of Apollo 18 QUICK REFERENCE Guide.

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