EMPIRE OF KARN (c)1984 Interceptor Software AUTHOR: Ian Gray MUSIC: Chris Cox ------------------------------- This is the sequel to HEROES OF KARN. Follow instructions for that game for controls. The game saving feature here allows a choice between tape and disk. [Emulator note about speeding up graphics applies here too.] THE PLOT The Empire is now threatened by the Vorzdeshaa King Zheff. You are the Stranger who comes back to single-handedly rescue the Empire again! You must travel to Vorzdeshaa and deal with the threat, get rid of the king and his army! To help you in your mission you have only been assigned Darin, a lone help but a very strong knight who will remain at your side no matter what happens. Beware of allies you will encounter as they may turn against you without warning. Note that the game is very picky about correct syntax (as HEROES OF KARN was). All names must begin with a capital. ------------------------------------------- DO NOT READ ANY FURTHER IF YOU WANT TO GO THROUGH THE ADVENTURE WITHOUT ANY LEADS ------------------------------------------- Walkthrough: SAY TO DARIN "TAKE SWORD", D, TAKE PLANK, TAKE TINDERBOX, N, E, E, E, E, TAKE KEG, LIGHT KEG, PUT KEG IN SEA, TAKE FISH, W, GIVE FISH TO CAT (you can now pick up the cat), D, W, TAKE RUM, TAKE DATE, E, E, SAY TO DARIN "TAKE CHEST", PUT PLANK IN HOLE (so the ship won't sink!), W, U, U, PUT RUM IN LANTERN, LIGHT LANTERN, D, TAKE CAT, SAIL (you arrive at Vorzdeshaa), At Vorzdeshaa: D, E, TAKE PLANK, W, U. S, E, U, S, E, E, S, GIVE DATE TO KRIZCOKZ (a pun for CHRIS Cox! - Lizni follows you), N, W, S, S, S, D, S, W, DROP CAT (the mouse is scared motionless), TAKE CAT, TAKE MOUSE, E, N, U, S, DROP CAT, W, DROP MOUSE (the widow runs off), TAKE KEY, E, N, N, N, W, N, W, W, S, OPEN TRAPDOOR, DROP KEY, PUT PLANK IN CRACK (an opening appears), LOOK, TAKE TORCH, LIGHT TORCH, E, OPEN SARCOPHAGUS, ATTACK MUMMY WITH TORCH (it burns up!), TAKE RUBY, D, W (the water pours in), DROP CHEST, TAKE SAPPHIRE, SIT ON CHEST (you float upwards). DROP TORCH, LOOK, N, E, E, S, E, S, S, W, GIVE RUBY TO WEAVER (he gives you a carpet - a scroll falls out), TAKE SCROLL, E, E, E, GIVE SAPPHIRE TO SHANET, GIVE SCROLL TO SHANET (she translates it - 'sim zalabim'), DROP SCROLL, W, S, E, E, E, SAY TO DARIN "TAKE FLAGSTONE", W, W, W, N, N, W, N, N, W, W, W, S, SAY TO DARIN "TAKE CHEST", N, E, E, E, S, S, W, TAKE ROPE, E, S, S, W, TAKE MOUSE, E, N, N, E, E, E, E, DROP ROPE, W, S, E, TAKE PIPE, W, N, E SAY TO LIZNI "PLAY PIPE" (the rope floats up to the hole), U (Eldahli gives you some poison), SAY TO DARIN "ATTACK LIZNI WITH SWORD" (or he'll have you later), DROP CARPET, SIT ON CARPET, SAY "SIM ZALABIM" (you fly into the palace gardens) Palace: E, U, GIVE MOUSE TO OWL, TAKE RUSTY KEY, D, N, W, THROW FLAGSTONE AT WINDOW (the parrot flies away - it can't warn its master now), W, TAKE LEAVES (underneath is a grating), OPEN GRATING, D, N, PUT POISON IN WINE (goodbye Zheff!), W, TAKE CHEESE, E, S, U, E, GIVE CHEESE TO MONGOOSE, TAKE MONGOOSE, E, N, SET MONGOOSE ON COBRA (they kill each other), TAKE GLOVE, WEAR GLOVE, S, W, W, D, N, W, DROP BOTTLE, GET GLASS, PUT GLASS IN STEW (the guards are about to experience real stomach pain!), U, W (Eldahli attacks you but), RUB LAMP (...the spirit saves you), TAKE TAPESTRY, E, N, W, N (Lizni is back!), LIGHT TAPESTRY, THROW TAPESTRY AT LIZNI (he dies - again?), DROP CHEST, SIT ON CHEST (you sail downriver - the victory is yours!!) Jacob Gunness - d.6/8-1989. [This walkthrough was confirmed as 100% correct by Anonymous in July 2000] -END-