Quest of Kings II ----------------- By Howard Feldman As was intended, this previously unreleased game was meant to be a sequel to my first C64 RPG, Quest of Kings (QUESTF.D64). By the time I was about half done, my C64 drive died, I bought a 486, and discovered Turbo Pascal in high school. The result was a complete recoding and renaming of the game to The Search for Freedom, available since 1995 as a Shareware RPG for IBMs and compatibles (visit the web site at the address given at the bottom of this page). Anyhow, I got a significant amount completed so that it is pseudo playable. And anyone is welcome to continue on it. From my recollection, what is complete is: wilderness travel (a la ultima 3,4, etc), combat which looks remarkably like wilderness but with monsters, all the monster and character icons, a crude start at the dungeon interface mostly borrowed from the first game, encamp mode where you can heal and rest and view characters and trade items, and character creation. There's a cool font too (shamelessly stolen from the SSI gold box games, but I didn't just say that). The intro story is done too. Type: LOAD "T.MAIN",8 RUN to start. A few extra programs are included as well, most of which are self-explanatory. Make a backup copy of the game disk before using these as they could easily destroy/overwrite the original game files. You have been warned. All these mini-utilities are in BASIC so load them with ,8 Dungeonenterer: I use this to enter dungeon maps, then view them, and save or not. They are entered one square at a time (1,1 then 1,2 etc...) with four numbers per square representing N, E, S and W walls. The actual numbers are 0 for empty, 1 for wall, 2 for door and 3 for secret door, or something like that anyways Encounter Maker: use to set up encounters with monsters from the database of monsters Icon Editor and Icon Font: allows the creation and editing of the monster icons in the game, created by Dan Drew. This is actually a very powerful and generally useful program, but unfortunately no instructions so you'll have to look at the BASIC source code or figure it out by trial and error. Monster Generato: makes monsters and adds them to the monster database (the .REL file). Just enter their stats. Then make an actual encounter involving them with the encounter maker. This program is now freeware, I only ask that you don't try to port this code to another system other than the C64. Also included is QUEST2SG.D64, a sample saved game disk for this game, with some pregenerated characters on it. I couldn't get it to actually load the saved game but maybe you'll have more luck, maybe Im just trying the wrong emulator... Im sure it worked on a real C64 anyways. Send questions and compliments to: Howard Feldman feldman@mshri.on.ca http://bioinfo.mshri.on.ca/people/feldman/ March 8, 2001