ÄOX FOR ÔHE ÂARD'S ÔALE ÃÏÍÂÁÔ ÃÏÍÍÁÎÄÓ ×HEN ATTACKED, YOU CAN Æ)IGHT OR Ò)UN (THIS DOESN'T ALWAYS WORK) OR Ð)ARTY ATTACK WHICH MEANS YOU FIGHT WITHIN THE PARTY (USEFUL FOR ÄOPPLEGANGERS!) ÄÕÒÉÎÇ ÃÏÍÂÁÔ ÃÏÍÍÁÎÄÓ Á)TTACK - AVAILABLE ONLY TO 1ST 3 CHARACTERS Ä)EFEND - LESSENS THE CHANCE OF DAMAGE THAT ROUND (AVAILABLE TO ALL) Õ)SE MAGICAL ITEM - MUST BE EQUIPPED WITH ITEM IN ADVANCE (AVAILABLE TO ALL) Â)ARD SONG - TO SING ONE OF THE SIX BARD TUNES (AVAILABLE ONLY TO BARDS) Ã)AST - CAST A SPELL TYPE IN THE CODE LETTERS (FOLLOWING) ONLY FOR MAGICIAN-TYPES È)IDE - TO HIDE IN SHADOWS AND NOT BE SEEN (ONLY AVAILABLE TO ROGUE-TYPES) ÌEFT AND ÒIGHT ARROW KEYS SPEED UP OR SLOW DOWN THE MESSAGE SCROLL RATE ÏÔÈÅÒ ÁÄÖÅÎÔÕÒÉÎÇ ÃÏÍÍÁÎÄÓ Ã)AST A SPELL - (SEE ABOVE) Ð)ARTY COMBAT - TO FIGHT IN THE PARTY AND KILL DOPPLED OR POSSESSED CHARACTERS Â)ARD SONG - AGAIN SEE ABOVE Å) - TO GO UP A PORTAL BUT YOU NEED A LEVITATION SPELL (ONLY IN DUNGEONS) Ä)OWN - TO GO DOWN A PORTAL WORKS ONLY IN DUNGEONS 7) TO LEARN THE NAME OF THE STREET YOU'RE ON AND THE TIME OF DAY (ONLY IN TOWN) Î)EW ORDER - TO CHANGE THE MARCHING ORDER OF THE PARTY Õ)SE AN ITEM - SEE ABOVE IN COMBAT Ö)OLUME - TO TURN SOUND ON/OFF ESC) - TO PAUSE RESUME GAME ÖÉÅ×ÉÎÇ ÃÈÁÒÁÃÔÅÒÓ ÐRESS # 1-6 FOR THAT CHARACTER Å)QUIP A CHARACTER WITH AN ITEM (1-8) ÐRESS 0 TO UNEQUIP ALL ITEMS Ô)RADE - ÔYPE # AT PROMPT (1-8) TO TRADE GOLD TYPE 'Ç' THEN CHAR # TO GIVE IT TO Ä)ROP ITEM - TYPE # AT PROMPT (1-8) Ð)OOL GOLD - GIVES ALL GOLD TO THE CHARACTER BEING VIEWED (ÐRESS ÓÐÁÃÅÂÁÒ TO LEAVE VIEW CHARACTER MODE) ÄÉÓË ÏÐÔÉÏÎÓ ÉÎ ÔÈÅ ÇÕÉÌÄ Ã)REATE A NEW CHARACTER - YOU DO JUST THAT Ó)AVE A PARTY NAME - ÄOES ÎÏÔ WORK AS A GAME SAVE JUST SAVES THE PARTY Ä)ELETE CHARACTER - KILL CHARACTER TO MAKE ROOM ON DISK Ì)EAVE GAME - SAVES STATUS OF ALL CHARACTERS AS THEY ARE AT THAT TIME. ÓAVES GAME Å)XIT - EXITS THE DISK OPTION MENU AND RETURNS TO GUILD ÍÏÖÉÎÇ ÁÒÏÕÎÄ É OR <ÒÅÔÕÒÎ> - FORWARD Ê OR <ÌÅÆÔ ÁÒÒÏ×> - TURN LEFT Ì OR <ÒÉÇÈÔ ÁÒÒÏ×> - TURN RIGHT Ë - KICK OPEN A DOOR ÍÁÉÎ ÇÕÉÌÄ ÏÐÔÉÏÎÓ Ã)HECK ROSTER - DOES THAT: CHECKS CHARACTER ROSTER Á) LOADS A PARTY OR ADDS A CHARACTER TO PARTY. ÐARTY NAMES HAVE A '#' BEFORE IT Ò)EMOVE CHARACTER - FROM PARTY. ÓAVES THE CHARACTER'S STATUS TO DISK Î)EW MARCHING ORDER - SEE ABOVE Ä)ISK OPTIONS (SEE ABOVE) ÃÏÎÊÕÒÅÒ ÓÐÅÌÌÓ (ÄÅÓÃ. ÁÎÄ ÁÂÂÒÖ) ÌÅÖÅÌ 1 ÍAGE ÆLAME (ÍÁÆÌ) - A SMALL MOBILE TORCH MEDIUM LENGTH ÁRC ÆIRE (ÁÒÆÉ) - DAMAGES 1 OPPONENT FOR 1-4 HITS TIMES THE CASTERS LEVEL ÓORCERER ÓHIELD (ÓÏÓÈ) - INVISIBLE SHIELD, PROTECTS CASTER VS. SOME HITS ÔRAP ÚAP (ÔÒÚÐ) - DISARMS ALL TRAPS WITHIN 30' OF THE PARTY, INCLUDING CHESTS ÌÅÖÅÌ 2 ÆREEZE FOES (ÆÒÆÏ) - ÓLOWS YOUR ENEMIES DOWN, MAKES THEM EASIER TO HIT ËIEL'S ÍAGIC ÃOMPASS (ÍÁÃÏ) - COMPASS APPEARS THAT SHOWS WHICH WAY YOU'RE FACING ÂATTLESKILL (ÂÁÓË) - INCREASES THE FIGHTING ABILITY OF ONE PARTY MEMBER ×ORD OF ÈEALING (×ÏÈÌ) - CURES ONE MEMBER OF 2-8 POINTS OF DAMAGE ÌÅÖÅÌ 3 ÁRCYNE'S ÍAGESTAR (ÍÁÓÔ) - BRIGHT FLARE THAT TEMP. BLINDS A GROUP OF MONSTERS ÌESSER ÒEVELATION (ÌÅÒÅ) - EXTENDED 'ÍAGE ÆLAME' THAT REVEALS SECRET DOORS ÌEVITATION (ÌÅÖÉ) - SHORT LIVED NEGATION OF GRAVITY FOR PARTY ×ARSTRIKE (×ÁÓÔ) - 4-16 HITS OF DAMAGE TO EACH MEMBER OF ONE GROUP OF MONSTERS ÌÅÖÅÌ 4 ÅLIK'S INSTANT ×OLF (ÉÎ×Ï) - CAUSES A REAL WOLF TO APPEAR AND FIGHT FOR PARTY ÆLESH RESTORE (ÆÌÒÅ) - RESTORES 6-24 HITS TO A MEMBER AND CURES POISON / INSANITY ÐOISON ÓTRIKE (ÐÏÓÔ) - POISONS ONE FOE ÌÅÖÅÌ 5 ÇREATER REVELATION (ÇÒÒÅ) - WORKS LIKE 'LESSER ÒEV.' BUT WIDER AREA IS AFFECTED ×RATH OF ÖALHALLA (×ÒÏÖ) - MAKES 1 PARTY MEMBER FIGHT LIKE AN ANCIENT NORSE HERO ÓHOCK-ÓPHERE (ÓÈÓÐ) - 8-32 HITS TO ONE MONSTER GROUP ÌÅÖÅÌ 6 ÅLIK'S ÉNSTANT ÏGRE (ÉÎÏÇ) - CAUSES REAL OGRE TO APPEAR AND JOIN PARTY ÍAJOR ÌEVITATION (ÍÁÌÅ) - LIKE LEVEL 3 SPELL, BUT PERMANENT UNTIL DISPELLED ÌÅÖÅÌ 7 ÆLESH ÁNEW (ÆÌÁÎ) - WORKS LIKE ÆLESH ÒESTORE, BUT WORKS FOR WHOLE PARTY ÁPPORT ÁRCANE (ÁÐÁÒ) - TELEPORTS YOU ANYWHERE, EXCEPT TELEPORT-PROTECTED AREAS ÍÁÇÉÃÉÁÎ ÓÐÅÌÌÓ ÌÅÖÅÌ 1 ÖORPAL ÐLATING (ÖÏÐÌ) - CAUSES WEAPON TO DO ADDITIONAL 2-8 HITS OF DAMAGE ÁIR ÁRMOR (ÁÉÁÒ) - PROTECTS CASTER BY MAKING ARMOR OUT OF AIR ÓABHAR'S ÓTEELIGHT ÓPELL (ÓÔÌÉ) - SHORT-LIVED LIGHT SPELL ÓCRY ÓITE (ÓÃÓÉ) - TELLS YOU YOUR POSITION IN A DUNGEON (BY COORDINATES) ÌÅÖÅÌ 2 ÈOLY WATER (ÈÏ×Á) - DOES 6-24 HITS TO ANY UNDEAD FOE ×ITHER ÓTRIKE (×ÉÓÔ) - REDUCES FOES COMBAT ABILITY BY AGING HIM ÍAGE ÇAUNTLETS (ÍÁÇÁ) - MAKES WEAPON OF ONE MEMBER DO ADDITIONAL 4-16 HITS MORE ÁREA ÅNCHANT (ÁÒÅÎ) - CAUSES WALLS WITHIN 30' OF A STAIRWAY TO CALL OUT IF NEAR ÌÅÖÅÌ 3 ÙBARRA'S ÓHIELD (ÍÙÓÈ) - MAKES IT HARDER TO HIT PARTY ÏGRE ÓTRENGTH (ÏÇÓÔ) - ALLOWS ONE TO FIGHT LIKE AN OGRE ÓTARFLARE (ÓÔÆÌ) - 6-24 HITS ON ONE GROUP OF MONSTERS ÌÅÖÅÌ 4 ÓPECTRE ÔOUCH (ÓÐÔÏ) - 12-48 HITS ON 1 FOE ÄRAGONBREATH (ÄÒÂÒ) - 8-32 HITS ON GROUP ÓTONELIGHT (ÓÔÓÉ) - MED. LIGHT SPELL ÌÅÖÅÌ 5 ÁNTI-MAGIC (ÁÎÍÁ) - MAKES GROUND TAKE SPELL ÓTONETOUCH (ÓÔÔÏ) - TURN FOE TO ROCK ÌÅÖÅÌ 6 ÐHASE ÄOOR (ÐÈÄÏ) - TURNS WALL TO AIR FOR ONE TURN ÃOAT OF ARMOR (ÙÍÃÁ) - AIR ARMOR THAT LASTS UNTIL DISPELLED ÌÅÖÅÌ 7 ÒESTORATION (ÒÅÓÔ) - MAKES ALL WOUNDS DISAPPEAR AND CURES EVERYTHING ÄEATHSTRIKE (ÄÅÓÔ) - WILL KILL ONE SELECTED ENEMY, BIG OR SMALL ÓÏÒÃÅÒÏÒ ÓÐÅÌÌÓ ÌÅÖÅÌ 1 ÍIND ÊAB (ÍÉÊÁ) - 2-8 HITS OF DAMAGE PER LEVEL OF CASTER ÐHASE BLUR (ÐÈÂÌ) - MAKES PARTY DIFFICULT TO HIT ÌOCATE ÔRAPS (ÌÏÔÒ) - SENSE TRAPS WITHIN 30' OF PARTY, IF FACING IT ÈYPNOTIC ÉMAGE (ÈÙÉÍ) - MAKES GROUP OF MONSTERS MISS ATTACK ROUND ÌÅÖÅÌ 2 ÄISBELIEVE (ÄÉÓÂ) - CAUSES AN ILLUSION TO VANISH ÔARGET DUMMY (ÔÁÄÕ) - FILLS THE PARTY'S 'Ó' SLOT, AND DRAWS ATTACKS TO ITSELF ÍIND ÆIST (ÍÉÆÉ) - 3-12 HITS PER CASTERS LEVEL ×ORD OF ÆEAR (ÆÅÁÒ) - REDUCES ENEMIES ABILITY TO ATTACK ÌÅÖÅÌ 3 ×IND ×OLF (×É×Ï) - ILLUSION OF WOLF THAT JOINS PARTY UNTIL DISPELLED ÖANISHING (ÖÁÎÉ) - MAKES IT HARD FOR FOES TO HIT YOU ÓECOND ÓIGHT (ÓÅÓÉ) - YOU SENSE STAIRS, NO-MAGIC ZONES, ETC. ÃURSE (ÃÕÒÓ) - MAKES IT HARD FOR FOES TO HIT YOU ÌÅÖÅÌ 4 ÃAT EYES (ÃÁÅÙ) - RECEIVE PERFECT NIGHT VISION INDEFINITELY ×IND ×ARRIOR (×É×Á) - WARRIOR ILLUSION JOINS PARTY ÉNVISIBILITY (ÉÎÖÉ) - PERFORMS VANISHING SPELL ON WHOLE PARTY ÌÅÖÅÌ 5 ×IND ÏGRE (×ÉÏÇ) - OGRE ILLUSION JOINS PARTY ÄISRUPT ÉLLUSION (ÄÉÉÌ) - POINTS OUT DOPPLEGANGERS, AND ILLUSIONS ÍIND ÂLADE (ÍÉÂÌ) - 10-40 HITS TO EVERY ENEMY YOU FACE ÌÅÖÅÌ 6 ×IND ÄRAGON (×ÉÄÒ) - ILLUSION OF DRAGON JOINS PARTY ÍIND ×ARP (ÍÉ×Ð) - TURNS ONE MONSTER INSANE ÌÅÖÅÌ 7 ×IND ÇIANT (×ÉÇÉ) - ILLUSION OF GIANT JOINS PARTY ÓORCERORS SIGHT (ÓÏÓÉ) - 2ND SIGHT- LASTS INDEFINITELY ×ÉÚÁÒÄ ÓÐÅÌÌÓ ÌÅÖÅÌ 1 ÓUMMON ÄEAD (ÓÕÄÅ) - SUMMON ZOMBIE OR SKELETON TO FIGHT FOR PARTY ÒEPEL ÄEAD (ÒÅÄÅ) - 16-80 HITS OF DAMAGE TO GROUP OF UNDEADS ÌÅÖÅÌ 2 ÌESSER ÓUMMONING (ÌÅÓÕ) - ÓUMMONS LOW DEMON OR ELEMENTAL ÄEMON ÂANE (ÄÅÂÁ) - 32-128 HITS OF DAMAGE TO ONE DEMON ÌÅÖÅÌ 3 ÓUMMON ÐHANTOM (ÓÕÐÈ) - MED. LEVEL UNDEAD SUMMONS ÄISPOSSESS (ÄÉÓÐ) - DISP. PARTY MEMBER ÌÅÖÅÌ 4 ÐRIME SUMMONING (ÐÒÓÕ) - MED LVL. DEMON/ELEM. SUMMONS ÁNIMATE ÄEAD (ÁÎÄÅ) - DEAD CHAR. FIGHTS ÌÅÖÅÌ 5 ÓPELL BIND (ÓÐÂÉ) - FORCES ENEMY TO JOIN PARTY ÄEMON ÓTRIKE (ÄÍÓÔ) - DEMON BANE, BUT GROUP ÌÅÖÅÌ 6 ÓPELL ÓPIRIT (ÓÐÓÐ) - HI LEVEL UNDEAD SUMMONS ÂEYOND ÄEATH (ÂÅÄÅ) - RESTORES LIFE TO CHAR ÂÁÒÄ ÓÏÎÇÓ (ÔHESE ARE IN THE ORDER GIVEN ON THE SCREEN) 1. ÆÁÌËÅÎÔÙÎÅ'Ó ÆÕÒÙ : ÉNCREASES PARTY DAMAGE IN COMBAT, DRIVES THEM INTO RAGE 2. ÔÈÅ ÓÅÅËÅÒ'Ó ÂÁÌÌÁÄ: ÐRODUCES LIGHT WHEN EXPLORING, HELPS PARTY HIT IN COMBAT 3. ×ÁÙÌÁÎÄ'Ó ×ÁÔÃÈ : ÓOOTHES FOES MAKING THEM DO LESS DAMAGE IN COMBAT 4. ÂÁÄÈ'Ò ËÉÌÎÆÅÓÔ : ÈEALS PARTY WOUNDS IN COMBAT, AND BARDS WOUNDS WHEN WALKING 5.ÔÈÅ ÔÒÁÖÅÌÌÅÒ'Ó ÔÕÎÅ: ÍAKES THE PARTY MUCH HARDER TO HIT 6. ÌÕÃËÌÁÒÁÎ : ÔHIS SETS UP A PARTIAL ANTI-MAGIC FIELD ÓÐÅÃÉÁÌ ÎÏÔÅÓ ÔHE TAVERN ON ÒAKHIR STREET THAT SELLS WINE IS WHERE THE 1ST DUNGEON IS ÃÈÁÒÁÃÔÅÒ ÔÙÐÅÓ 1)×ARRIOR 2)ÐALADIN 3)ÒOGUE 4)ÂARD 5)ÈUNTER 6)ÍONK 7)ÃONJURER 8)ÍAGICIAN 9)ÓORCERER# 10)×IZARD# #: ÎOT AVAILABLE TO NEW CHARACTERS ÔO CHANGE CLASSES, A MAGIC USER MUST 1ST REACH 3RD LEVEL, AND GO TO THE REVIEW BOARD WHERE YOU MUST ALSO PAY TO LEARN NEW SPELLS AND RISE IN LEVEL. (ÙOU'LL HAVE TO FIND IT YOURSELF) ÈUNTERS: ÔHESE CHARACTERS CAN KILL WITH A HIT WHEN THEY REACH HIGHER LEVELS ÂARDS: ÃAN PLAY ONE TUNE PER LEVEL, THEN THEY HAVE TO GO GET A DRINK AT AN INN ÐALADIN: ÍULTIPLE ATTACKS AT HIGH LEVEL, RESISTANCE TO EVIL MAGIC ÃÈÁÒÁÃÔÅÒ ÒÁÃÅÓ ÈUMAN ÅLF ÄWARF ÈOBBIT ÈALF-ELF ÈALF-ORC ÇNOME