ÈOWARD THE ÄUCK ÄOCS --------------------------------------- BY ÐHANTOM ÓHARK CALL ÔHE ÓHARK'S ÍOUTH 313-694-1898 ×ÉÔÈ ÎÉÎÅ ÍÅÇÓ ÏÎÌÉÎÅ!! ÏÆÆ ÔÏ Á ÒÕÎÎÉÎÇ ÓÔÁÒÔ: ----------------------- 1. ÅNTER YOUR NAME! PRESS RETURN. 2. ÓELECT DIFFICULTY LEVEL. ÕSE THE JOYSTICK TO MOVE UP AND DOWN. 3. ÍEET ÈOWARD! (HE JUST PARACHUTED). 4. ÔHE NUMBERS AT THE BOTTOM OF THE SCREEN INDICATE THE TIME REMAINING. ÍOVE ÈOWARD LEFT, RIGHT, UP, AND DOWN WITH THE JOYSTICK. ÉÓÌÁÎÄ ÆÅÖÅÒ: ------------- ÔO SURVIVE THIS EVIL INFESTED ISLAND, YOU AND ÈOWARD ARE GOING TO NEED TO GET A FEW THINGS AND DO A FEW THINGS. ÎEGOTIATING THE ÍUTATNT ÓLIME: ------------------------------ ÁFTER WALKING ÈOWARD AROUND A BIT, YOU'LL DISCOVER THAT THERE'S NOWHERE TO GO. ÅXCEPT OVER THE SLIPPERY SLIMY STUFF, WHICH BY THE WAY, IS CALLED MUTANT SLIME. ÔO JUMP OVER THE MUTANT SLIME, ÈOWARD NEEDS A RUNNING START OF 3-5 STEPS. ÓO SCAMPER TOWARD THE MUTANT SLIME TO GET UP SOME SPEED, THEN PRESS THE JOYSTICK BUTTON WHEN YOU REACH THE EDGE OF IT. ÔHE KEY IS TO LAUNCH ÈOWARD FROM THE VERY EDGE (WHICH GETS TOUGHER AS YOU PLAY THE MORE DIFFICULT LEVELS). ÉF HE JUMPS TOO EARLY, ÈOWARD WILL END UP IN THE SLIME; TOO LATE, AND HE WON'T BE ABLE TO JUMP AT ALL. ÉF AT FIRST YOU DON'T SUCCEED- WELL YOU KNOW THE REST... ÓÎÁÔÃÈ ÔÈÁÔ ÂÁÃËÐÁÃË: --------------------- ×ITHOUT HIS TRUSTY BACKPACK, ÈOWARD WILL GET NOWHERE EVEN FASTER THEN HE ALREADY IS. ÈE'S GOTTA HAVE IT. ÓO JUST GO UP AND GRAB IT. ÔHE ÂACKPACK CONTAINS: * Á SOLAR POWERED JET PACK FOR CROSSING CHANNELS. * ÔHE ULTRALIGHT FLYER - FOR REACHING THE TOP OF THE VOLCANIC MOUNTAIN. * Á PORTABLE ÎEUTRON ÄISINTEGRATOR - JUST A LITTLE SOMETHING FOR THE ÄARK ÏVERLOAD. ×HEN YOU PICK UP THE BACKPACK, YOU'LL ACTIVATE IT'S SPECIAL CAMOUFLAGE MECHANISM, WHICH WILL KEEP ÈOWARD FROM BEING EVEN MORE CONSPICUOUS THEN HE ALREADY IS. ÃÒÏÓÓÉÎÇ ÔÈÅ ÃÈÁÎÎÅÌ: --------------------- ÎOW UNLESS YOU WANT TO SPEND THE REST OF THE GAME WALKING ÈOWARD AROUND IN TINY CIRCLES, YOU'RE GOING TO HAVE TO JUMP OVER THE MUTANT SLIME AGAIN. ÔHEN, WITH YOUR SOLAR POWERED JET-PACK, YOU CAN CROSS THE CHANNELS TO THE OTHER SECTIONS OF THE ISLAND. ÔO USE THE JET-PACK, WHEN YOU GET TO THE BANK OF THE CHANNEL, PRESS AND RELEASE THE JOYSTICK BUTTON REPEATEDLY TO OPEN UP THE THROTTLE ON THE JET-PACK. ÉF YOU PRESS TOO FAST, YOU'LL KILL THE THROTTLE; TOO SLOWLY, AND YOU'LL LOOSE THRUST. ÔHE CURRENT RUNS STRONG THROUGH THE CHANNEL. ÔO AVOID GETTING TANGLED IN IT, TRY AND MOVE UP AND DOWN INSTEAD OF LEFT AND RIGHT. ÍÕÔÉÌÁÔÉÎÇ ÔÈÅ ÍÕÔÁÎÔÓ: ----------------------- ÉF YOU'RE EVER GOING TO SAVE ÂEVERLY AND ÐHIL, YOU'RE GOING TO HAVE TO DO SOME SERIOUS DAMAGE TO SAVE SERIOUS MUTANTS. ÙOU'LL KNOW THEN AS SOON AS YOU SEE THEM. ÔHEY'RE EVIL-LOOKING. ÁND THEY COME OUT OF THOSE DISGUSTING LOOKING YELLOW MOUNDS YOU SEE ALL OVER THE GROUND. ÔHE BEST WAY TO DEAL WITH THE MUTANTS IS THE OLD ÑUACK-ÆU TECHNIQUES. ÙOU KNOW-PUNCHING, KICKING, AND THE LIKE. ÔHE NUMBER OF BLOWS THESE GUYS WILL TAKE BEFORE THEY FINALLY KEEL OVER VARIES FROM LEVEL TO LEVEL. ÓEE THE DIFFICULTY COMPARISON CHART FOR THE NUMBERS ON THE LEVEL YOU ARE PLAYING. ËÉÃËÉÎÇ: -------- ËICKING A MUTANT WILL INJURE HIM AND MAKE HIM SPIN. ÏNCE HE'S SPINNING, YOU CAN KNOCK HIM OFF BY KICKING HIM AGAIN. ×HEN YOU'RE CONFRONTED WITH MORE THAN ONE MUTANT, THEY MUST ALL BE SPINNING BEFORE YOU CAN POLISH OFF ANY OF THEM. ÔO KICK, HOLD THE JOYSTICK BUTTON DOWN, THEN MOVE THE JOYSTICK IN THE DIRECTION YOU WANT TO KICK. Á KICK WILL HAVE NO EFFECT ON A MUTANT WHO HAS LATCHED ONTO ÈOWARD - USE THE PUNCH INSTEAD. ÐÕÎÃÈÉÎÇ: --------- ÐUNCHING A MUTANT WILL ALSO INJURE HIM AND MAKE HIM SPIN. ÂUT PUNCHING IS EFFECTIVE ONLY WHEN A MUTANT HAS ALREADY LATCHED ON TO ÈOWARD. ÔO PUNCH, MOVE THE JOYSTICK IN THE DIRECTION YOU WANT TO PUNCH AND PRESS THE BUTTON. ÉF TOO MANY MUTANTS LATCH ON TO ÈOWARD AT THE SAME TIME, HE'LL BE THROWN OFF THE ISLAND. ÓEE "DIFFICULTY COMPARISON CHART" FOR THE NUMBER OF MUTANTS IT TAKES TO BOUNCE HIM IN THE LEVEL YOU ARE PLAYING. ÓÔÏÍÐÉÎÇ ÏÎ ÔÈÅ ÍÏÕÎÄÓ: ----------------------- ÔHE BEST WAY TO GET RID OF THE MUTANTS IS TO SNUFF THEM OUT BEFORE YOU EVER HAVE TO LOOK AT THEIR PITIFUL LITTLE FACES. ÔO DO THIS, STOMP ON THEIR MOUNDS AS QUICKLY AS POSSIBLE. ÔO STOMP ON A MOUND, POSITION ÈOWARD ON TOP OF THE MOUND, THEN PRESS THE JOYSTICK BUTTON. ÔÈÅ ÕÌÔÉÍÁÔÅ ÔÒÁÐ: ------------------ ÍUTANTS ARE UNPREDICTABLY NASTY. ÉF THEY SURROUND ÈOWARD NEAR A TREE, THEY MAY NOT THROW HIM OFF THE SCREEN AS USUAL- INSTEAD, THEY'LL JUST HOLD THEIR GROUND, KEEPINF THE DAUNTLESS ÄUCK TRAPPED WHILE THE CLOCK TICKS DOWN TO ZERO. ×HICH MEANS YOU'VE HAD IT - SO START THE GAME OVER. ÃÒÏÓÓ ÔÈÉÓ ÂÒÉÄÇÅ ×ÈÅÎ ÙÏÕ ÃÏÍÅ ÔÏ ÉÔ: -------------------------------------- ÏNCE YOU'VE SUCCESFULLY CROSSED THE RIVER AND ELIMINATED ALL THE MUTANTS ON THE SHADY PART OF THE ISLAND, YOU'LL COME TO A HANGING BRIDGE. ÁLTHOUGH IT LOOKS EASY ENOUGH TO CROSS, DON'T GET TOO QUACKY. ÔHERE ARE ROCK-THROWING MUTANTS ON THE OTHER SIDE. ÔHEY HAPPEN TO HAVE VERY ACCURATE AIM, AND THEY WON'T STOP THROWING UNTIL YOU'RE COMPLETLY ACCROSS THE BRIDGE. ÔO DODGE THE ROCKS, TRY TO STAY TO THE FAR RIGHT OR LEFT SIDE OF THE BRIDGE. ÔHE LAST MUTANT MOUND- ÏNCE YOU GET ACCROSS THE BRIDGE, YOU'LL SEE YET ANOTHER MUTANT MOUND. ÂUT TAKE HEART. ÉT'S THE LAST ONE. ÁND IF YOU MANAGE TO STOMP IT OUT, IT'LL BE THE LAST YOU'LL SEE OF THE MUTANTS. ÕNTIL YOU PLAY ANOTHER GAME. ÎÏ× ×ÈÁÔ?: ---------- ×HAT HAPPENS NEXT? ×ELL IT ALL DEPENDS ON WHICH LEVEL YOU'VE BEEN PLAYING. ÉF YOU'RE PLAYING ÎÏÖÉÃÅ: ------------------------- ÙOU'LL BE AWARDED EITHER THE RECRUIT OR MEDAL (DEPENDING ON HOW MUCH TIME YOU HAD LEFT) AND GIVEN THE CHANCE TO PLAY ANOTHER GAME. ×HY NOT RISK THE NEXT LEVEL THIS TIME? ÉF YOU'RE PLAYING THE ÉÎÔÅÒÍÅÄÉÁÔÅ: ----------------------------------- ÙOU'LL BE GIVEN AN ÕLTRALIGHT FLYER AND YOU MUST TRY AND MAKE IT TO THE TOP OF THE VOLCANO (MORE ON HOW TO DO THIS IN THE NEXT SECTION). ÏNCE YOU MAKE IT TO THE TOP OF THE VOLCANO IN YOUR ULTRALIGHT, YOU'LL BE AWARDED EITHER THE ÅNSIGN OR ÌIEUTENANT MEDAL AND GIVEN ANOTHER CHANCE TO PLAY THE GAME. ÉF YOU'RE PLAYING ÁÄÖÁÎÃÅÄ OR ÅØÐÅÒÔ: ------------------------------------- ÙOU'LL BE GIVEN AN ULTRALIGHT FLYER AND YOU MUST TRY AND MAKE IT TO THE TOP OF THE VOLCANO. ÉF YOU MAKE IT TO THE TOP, ÈOWARD WILL AUTOMATICALLY PARACHUTE DOWN INTO THE VOLCANO. ÔHEN BY DUCKING ENERGY BOLTS AND MANEUVERING BETWEEN THE HOLES AND THE STALACTITES ARE MAKING, YOU'LL MEET BILL-TO-BILL WITH THE ÄARK ÏVERLOARD (MORE ON HOW TO DO ALL THIS IN THE NEXT SECTIONS). ÁDVANCED PLAYERS WHO KNOCK OFF THE ÄARK ÏVERLOARD ARE AWARDED EITHER THE ÃOMMANDER OR ÃAPTAIN MEDAL. ÅXPERT PLAYERS WHO POLISH HIM OFF ARE AWARDED THE ÃOMMODORE OR ÁDMIRAL MEDAL. ÁDMIRAL IS THE HIGHEST RANKING. ÆÌÙÉÎÇ ÔÈÅ ÕÌÔÒÁÌÉÇÈÔ: ---------------------- ÐULL BACK ON THE ULTRALIGHT TO CLIMB, PUCH FORWARD TO DIVE, AND RIGHT AND LEFT TO BANK AND TURN. ÔHE WINDS OVER VOLCANO ISLAND ARE AMAZINGLY STRONG. ÁVOID FLYING DIRECTLY INTO THE THERMAL RIPTIDES BY MOVING THE ULTRALIGHT UP TOWARD THE TOP OF THE VOLCANO. ÉÎÓÉÄÅ ÔÈÅ ÖÏÌÃÁÎÏ: ------------------- ÙOU'RE INSIDE THE VOLCANO. ÁND THE ÄARK ÏVERLOARD COULDN'T BE HAPPIER. ÂECAUSE HE THINKS IT'S OPEN SEASON FOR DUCKS. ÁND MAYBE IT IS. ÓÔÁÌÁÃÔÉÔÅÓ AND ÈÏÌÅÓ: ÆIRST YOU MUST DODGE FALLING STALACTITES AND THE HOLES THEY'RE MAKING. ÔO ÍÁÎÅÕÖÅÒ BETWEEN THE ÈÏÌÅÓ: KEEP ÈOWARD'S LEFT FOOT ON THE LEDGE. ÅÎÅÒÇÙ ÂOLTS: MOVE ÈOWARD UP OR DOWN, DEPENDING ON THE POSITION OF THE ENERGY BOLTS. ÁND AVOID THOSE HOLES WHILE GETTING INTO POSITION TO FIRE AT THE ÄARK ÏVERLOARD. ÐUTTING ÏNE ÏVER ON THE ÄARK ÏVERLOARD: --------------------------------------- ÏNCE YOU GET ALL THE WAY TO THE RIGHT SIDE OF THE VOLCANIC CAVERN, YOU'LL BE IN A PERFECT POSITION TO PUT THE ÄARK ÏVERLOARD OUT OF COMMISION. ÆACE ÈOWARD DIRECTLY YO THE RIGHT, PULL OUT THE OLD ÎEUTRON ÄISINTEGRATOR, AND FIRE. ÔO FIRE AT THE ÄARK ÏVERLOARD, SIMULTANEOUSLY PRESS THE JOYSTICK BUTTON AND MOVE THE JOYSTICK TO THE RIGHT. ÁFTER EACH SHOT THE ÄARK ÏVERLOARD WILL CHANGE COLOR. ÁND AFTER THE THIRD SHOT, HE'LL DISAPPEAR. ÙOU'VE DONE IT! ×ELL ALMOST. ÙOU STILL HAVE TO SHUT DOWN THE VOLCANO BEFORE TIME RUNS OUT. ÔO SHUT DOWN THE VOLCANO, WALK ÈOWARD UNDERNEATH THE LEVER AND, BY PRESSING THE JOYSTICK BUTTON, HAVE ÈOWARD JUMP UP AND PULL DOWN ON THE LEVER. ÉF YOU MANAGE THIS LAST MOVE, EVERYTHING'S JUST DUCKY. ÈOWARD WILL RUSH OFF TO RESCUE BEVERLY AND ÐHIL, AND YOU'LL RECEIVE YOUR MEDAL AND YOUR SCORE. ÉF YOU LOSE, YOU'LL SEE THAT YOUR ADVANTAGES WITH ÈOWARD ARE "ÔO BE CONTINUED"- SO START OVER AND TAKE ANOTHER QUACK AT IT. ÄIFFUCULTY ÃOMPARISON ÃHART: ---------------------------- ÁCVTIVITY ÎOVICE ÉNTER. ÁDVANCED ÅXPERT --------- ------ ------ -------- ------ # OF LIVES 255 3 2 1 MUTANT SPIN TIME LONG SHORT SHORT SHORT TIME FOR MUTANTS SLOW MED. FAST FASTER REAPPEAR # OF KICKS TO KILL MUTANT 2 2 2 3 # OF PUNCH TO SPIN MUTANT 1 1 2 2 GET MEDAL CROSS TOP OF KILL SAME FOR BRIDGE VOLCANO OVERLOARD ÈÏÔ ÔÉÐÓ ÆÏÒ ËÅÅÐÉÎÇ ÙÏÕÒ ÃÏÏÌ: ------------------------------- * ×HEN THINGS ARE GETTING TENSE AND YOU NEED TO TAKE A BREAK, JUST PAUSE THE GAME. ÔO PAUSE, ON A ÃOMMODORE PRESS Æ7; PRESS Æ7 AGAIN TO RESUME PLAY. * ×HEN FENDING OFF MUTANTS IN THE ÁDVANCED AND ÅXPERTS MODES, TIMING IS CRITICAL. ËNOCK OFF INDIVIDUAL MUTANTS AS SOON AS YOU CAN. * ×HEN UP AGAINST THE CURRENTS- WITH EITHER THE JET PACK OR THE ÕLTRALIGHT- TRY TO MOVE UP AND DOWN. ÉF YOU TRY TO MOVE LEFT OR RIGHT, YOU'LL MORE EASILY BECOME ENTANGLED IN THE CURRENTS. * ÉF YOU'RE SWARMED OVER BY MUTANTS, REMEMBER THAT YOU CAN'T DESTROY ONE UNLESS THEY'RE ALL SPINNING. ÁND IF YOU'RE IN THE ULTIMATE TRAP, FORGET IT- YOU'RE A SITTING DUCK. ÈIT Æ1 TO START A NEW GAME. * ×HEN YOU'RE FLYING THE ÕLTRALIGHT, MOVE UP AND TO THE RIGHT CONTINUOUSLY TO AVOID THE WINDS AND THERMAL DRAFTS FROM THE VOLCANO.