• File: Gyropod.txt
  • Full Path: /srv/http/kleku/pub/c64/Games1/G/Gyropod/Gyropod.txt
  • Date Modified: 2000-06-15 10:00:00
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GYROPOD
(c)1984 Taskset Ltd
-------------------
(Spectrum conversion, and it feels like it!)

Detailed Instructions 
---------------------
Aim:

You command a Gyropod warship. For each planet you encounter 
you have to get rid of all attackers and resupply from the 
planet by going there.

Game Play:

You move the pod around your warship with a rotating movement 
of the joystick. The location of the attackers can be identified 
from their orientation. So you have to get familiar with that 
orientation relationship so you can be at the right place on the 
rim to shoot them.

The Gyropod has 4 readouts (bars on top of screen) arranged as 
shown below:
                     ------------------
                    |    POD SHIELD    |
                     ------------------
 -----------------   ------------------   ---------------------
|   AMMO AMOUNT   | |    RIM SHIELD    | |  PLANET AIR SUPPLY  |
 -----------------   ------------------   ---------------------

You have to watch your shields. If they are low leave the ship 
for the planet. Go to the planet also to get more ammo. Push 
Left-Left-Right on the joystick to leave the ship. 

Be sure to land smoothly by pressing on the fire button for retro
propulsion. When on the planet watch your air supply and shoot 
aliens before they shoot you. When your ammos are replenished, 
leave! (Or leave earlier if you came because of your poor 
shields,) To leave jump on ship platform and press fire.

Use joystick in port 2. Any function key to pause.

Hints:
This is a difficult game. Be sure to learn how to rotate around 
on the rim. You have choices to make. Go to the planet or not?
When on the planet, should you leave? This can only be found by 
practice.

[Note: When you are told to press "jump", press the fire button 
(this is a leftover from the Spectrum version).]


-END-