• File: Circus Galton.html
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<html><head><title>Circus Galton</title>

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<tbody><tr>
  <td colspan="2">
    <table align="left" cellspacing="5" cellpadding="5">
    <tbody><tr align="center" class="title">
      <td>C</td><td>i</td><td>r</td><td>c</td><td>u</td><td>s</td><td class="empty">&nbsp;</td>
      <td>G</td><td>a</td><td>l</td><td>t</td><td>o</td><td>n</td></tr></tbody></table></td>
  <td colspan="2">
  <a href="http://www.xs4all.nl/%7Elsmits/home.html">home</a>&nbsp;-&nbsp;
  <a href="http://www.xs4all.nl/%7Elsmits/foto/fotos.html">foto's</a></td></tr>
<tr>
  <td colspan="2">
  <h3><a name="specificaties"></a>&nbsp;<img src="circusgalton_files/mand.gif" alt="" border="0">&nbsp;specifications</h3>
  <!--  <table cols="2" width="100%" cellpadding="10"><tr valign="top"><td width="375">-->
    <table bordercolor="#808000" border="1" cellpadding="1" cellspacing="0">
    <tbody><tr valign="top">
      <td width="40%">System</td>
      <td>Commodore 64</td></tr>
    <tr valign="top">
      <td>Size</td>
      <td>19 KB</td></tr>
    <tr valign="top">
      <td>Language</td>
      <td> machinelanguage (6502) &amp;<br>1 line of CBM-BASIC</td></tr>
    <tr valign="top">
      <td>Initial release</td>
      <td>november 3, 1985</td></tr>
    <tr valign="top">
      <td width="30%">Available format</td>
      <td>t64</td></tr>
    <tr valign="top">
      <td>Performs correctly on (at least)...</td>
      <td>Commodore 64 (in original format) &amp;
      <br> VICE 1.6 (in t64-format)
      <br>(I'm curious to your <a href="mailto:circusgalton@xs4all.nl">experiences</a> if you've tried Circus Galton with another emulator)</td></tr>
    <tr valign="top">
      <td>Release of t64-version</td>
      <td>november 2001</td></tr>
    <tr valign="top">
      <td width="30%">Original tape converted to t64-format by</td>
      <td>WaveStudio (v3.12) &amp;<br>Wavprg (v2.3)</td></tr>
    <tr valign="top">
      <td>Graphical modes</td>
      <td> character mode &amp;<br>high resolution (relatively spoken...)</td></tr>
    <tr valign="top">
      <td>Sounds</td>
      <td> music<sup>1</sup> through an interrupt-process &amp;
      <br>game soundeffects
      <br><font size="-3">1: excerpts of 'Rondo alla Turca', 'William Tell', 'Our Director' and 'American Patrol'</font></td></tr>
    <tr valign="top">
      <td>Input</td>
      <td> joystick in port 2 (on C64) &amp;
      <br>keyboard (F1-key)</td></tr></tbody></table></td>
  <td colspan="2">
  <img src="circusgalton_files/cg2.png" alt="Circus Galton's starting screen. Press F1 to continue..." border="1" class="snapshot"></td></tr>
<tr>
  <td colspan="2">
  <h3><a name="spelregels"></a>&nbsp;<img src="circusgalton_files/mand.gif" alt="" border="0">&nbsp;game play</h3>
  <img src="circusgalton_files/cgfilm.gif" alt="Circus Galton, game example." border="1" class="snapshot"></td>
  <td width="360">
  <img src="circusgalton_files/bal.gif" alt="" border="0">&nbsp;Title screen<p>
  At the title screen (see picture in section "history") press F1 to continue to the "Doornsoft presenteert"-screen.
  The title screen will be shown only once.</p><p>
  <img src="circusgalton_files/bal.gif" alt="" border="0">&nbsp;Start</p><p>
  Start a game by pressing F1 at the "Doornsoft presenteert"-screen. 
  <b>Note:</b> This will only work when the 'blue stripes' are moving downwards (a minor bug?).</p><p>
  <img src="circusgalton_files/bal.gif" alt="" border="0">&nbsp;Aim of the game</p><p>
  The aim of this game is to catch as many balls as possible. The balls fall down from a blue tube.
  The player has a green basket to collect the balls.</p></td></tr>
<tr>
  <td colspan="2">
  <img src="circusgalton_files/bal.gif" alt="" border="0">&nbsp;Movement<p>
  You can move the green basket to the left and right by using the joysitck in port 2.
  In your emulator you can define keys to replace this joystick.
  When using an original Commodore 64, you can use it's own keys. 
  Unfortunatelly I can't remember which keys these are.</p><p>
  <img src="circusgalton_files/bal.gif" alt="" border="0">&nbsp;Score</p><p>
  For each collected ball you receive as many score as the number of the level you're playing.
  E.g.: you're playing at level 3 (in the game called "ronde 3"). Each collected ball will increase your score with 3.
  <br>When your score exceeds 1000 the 'circus galton-sign' will appear. 
  <br>After your game has ended, your score and the hiscore of the day be shown.</p></td>
  <td colspan="2">
    <table border="1" cellpadding="1" cellspacing="0" bordercolor="#808000" width="100%">
    <tbody><tr>
      <th align="left" width="50">level</th>
      <th align="left" width="100">speed</th>
      <th align="left">extra difficulty</th></tr>
    <tr><td>1</td><td>slow</td><td>--</td></tr>
    <tr><td>2</td><td>slow</td><td>bars not visible</td></tr>
    <tr><td>3</td><td>slow</td><td>flashing bars</td></tr>
    <tr><td>4</td><td>medium speed</td><td>--</td></tr>
    <tr><td>5</td><td>medium speed</td><td>bars not visible</td></tr>
    <tr><td>6</td><td>medium speed</td><td>flashing bars</td></tr>
    <tr><td>7</td><td>fast</td><td>--</td></tr>
    <tr><td>8</td><td>fast</td><td>bars not visible</td></tr>
    <tr><td>9</td><td>fast</td><td>flashing bars</td></tr></tbody></table></td></tr>
<tr valign="top">
  <td colspan="2">
  <img src="circusgalton_files/bonusfilm.gif" alt="Circus Galton, the bonusround." border="1" class="snapshot"></td>
  <td colspan="2">
  <img src="circusgalton_files/bal.gif" alt="" border="0">&nbsp;Next level<p>
  When you've collected 12 balls, you will enter the next level.
  Every level is a bit more daring.</p><p>
  <img src="circusgalton_files/bal.gif" alt="" border="0">&nbsp;Ball missed...</p><p>
  When you don't succeed to catch a ball, you'll have to start again at level 1.
  You have 3 attempts, after which the game ends.</p><p>
  <img src="circusgalton_files/bal.gif" alt="" border="0">&nbsp;Bonus level</p><p>
  After every succesfull completion of a level, you'll enter a bonus level.
  Here you can earn 0 to 9 points.
  Push the button of the joystick to determine the bonus.
  <b>Note:</b> If you wait to long, you'll get no bonus at all.</p></td></tr>
<tr valign="top">
  <td colspan="4">
  <h3><a name="download"></a>&nbsp;<img src="circusgalton_files/mand.gif" alt="" border="0">&nbsp;download</h3></td></tr>
<tr valign="top">
<td colspan="2">
  To play the game you need to download the game (19KB) plus a Commodore 64-emulator.
  The game has been succesfully tested with the VICE emulator (version 1.6).</td>
  <td colspan="2">
  <li>Download the <a href="http://www.xs4all.nl/%7Elsmits/cg/download/circusgalton.t64">game</a>.<p>
  <b>If you like to share this game:</b> 
  please add a link to this page on your site (http://www.xs4all.nl/~lsmits/cg/circusgalton.html),
  rather than placing the file itself on your server;
  I like to see some visitors on my site :-)</p><p>
  </p></li><li>Go to the <a href="http://viceteam.bei.t-online.de/">VICE</a>-site for a Commodore 64 emulator.</li></td></tr>
<tr valign="top">
  <td colspan="4">
  <h3><a name="links"></a>&nbsp;<img src="circusgalton_files/mand.gif" alt="" border="0">&nbsp;links to used programs</h3></td></tr>
<tr valign="top">
  <td colspan="2">
  <img src="circusgalton_files/bal.gif" alt="" border="0">&nbsp;Emulation:<p>
  </p><li><a href="http://viceteam.bei.t-online.de/">VICE</a>: 
  emulator for VIC20, C64 and other Commodore computers. 
  The emulator is available for several platforms.
  </li></td><td colspan="2">
  <img src="circusgalton_files/bal.gif" alt="" border="0">&nbsp;Conversion:<p>
  </p><li><a href="http://www.geocities.com/SiliconValley/Platform/8224/wavprg.html">wavprg</a>: 
  conversionprogram from original C64-tapes to formats 
  that are suitable for several C64-emulators.
  The program is available for several platforms.</li></td></tr><tr><td colspan="2"></td></tr></tbody></table>

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