GAME NAME: Omega Race for the VIC 20 and the C64
COMPANY : Commodore Business Machines, Inc.
COIN-OP : Copyright Bally/Midway (1981)
AUTHOR : Andy Finkel with Eric Cotton (March 1982) for VIC
Jeff Bruette also for C64.
GAME TYPE: Translation of the coin-op arcade game "Omega Race".
REQUIRED : (VIC 20) 8k RAM in bank 5. Joystick.
(C64) Cartridge plugging, Joystick in Port 1 or
Paddle
[Emulator Note - CCS64: The paddle can be replaced by
the PC mouse using the PC Mouse + Gameport 1 setting
for the C64 port 1, then mouse left-right motion
turns the ship while moving up with the mouse button
pressed gives thrust. It is a pretty tricky control
though!
The version with Bally/Midway mentioned on the title
screen does not have a good paddle control.]
GRAPHICS : Excellent. Translating vector graphics is always hard
to do.
SOUND : Excellent. They seemed to have captured the arcade's
essence.
GAMEPLAY : Excellent. They did a good job of converting this
classic game.
OVERALL : Excellent. Commodore worked hard on this game, and it
shows.
AD TEXT : "(The smash-hit arcade game!) The ultimate space game.
You've got one Omegan fighter maneuvering against
Droid ships,
Command ships,
Death ships,
Photon mines,
Vapor mines.
Fantastic 'rubber band' boundaries, multiple levels
of difficulty ... all the features that make the
Bally/Midway game so successful! One or two players"
(Seen in Spring 1983 issue of "Commodore Power Play";
page 104.)
REVIEW : "This translation of the coin-op space shoot is, in
the minds of many, the best game currently available
for the Vic-20. It's not in full color, but that's
only a minor annoyance." (Seen in the Nov 1982 issue
of Electronic Games, page 49.) A photo caption in
that same article says "Despite the monochrome
graphics, Omega Race is a top-notch computer game
program."
REVIEW : "High-powered conversion of the classic arcade game.
Race around an oblong block where the score is
displayed, firing lasers at Droid ships and mines
they've planted in space. Lack of gravity is convin-
cingly worked into action; you must wheel around and
hit the engines to stop. Droids turn into Command
ships if not knocked out fast enough. These become
Death Ships, which release more powerful Vapor
Mines." (From page 53, Jan/Feb 1985 Computer Games)
TRIVIA : Yes, this game is reproduced in black and white
instead of color. The reason for that is simple;
the original arcade game was also black and white!
It was an early "vector graphics" based game.
In other words, the arcade graphics were similar to
those of the arcade classic "Asteroids," or to those
on the Vectrex coin-op machine.
The arcade original of Omega Race was a 1981 Midway
game.
TRIVIA : One of the first video games with a built-in secret
feature? "Power Play" magazine, put out by Commodore
themselves, ran a two-page article on bugs found in
this game and in Gorf, another converted arcade
classic. (See Summer 1983 issue, page 38.) In part
it says "...is not really a bug in the true sense,
so let's call it an 'undocumented feature.' Normally
in this game you get three ships when you start.
However, if you hold down the SHIFT key while press-
ing either F1 (for joystick) or F3 (for paddle) at
the beginning of the game, you will get -- count 'em
-- five ships! Let's see if that improves your
score!" (Article written by Jeff Bruette, one of
Commodore's in-house game programmers.)
TRIVIA : An interview with Andy Finkel, another Commodore
programmer of the Game, said that there is another
secret keypress sequence. If you hold down
Commodore, Ctrl, and Shift at the title screen, then
press Return you will see the programmer's credit
screen. You may have to wait a few seconds into the
title or press the keys twice, but it does work.
(Interview by Rick Melick and posted on his
homepage.)
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