• File: Pyjamarama! - Template.txt
  • Full Path: /srv/http/kleku/pub/c64/Games1/P/Pyjamarama!/Pyjamarama! - Template.txt
  • Date Modified: 2000-04-14 10:00:00
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Game name: [Pyjamarama (Italian version)]
Publisher: [Mikro-Gen]
Filename (see filenames.txt): [Pyjamarama_Italian.Mikro-Gen.zip]
Description: []
Date of conversion (DD-MM-YYYY): [13-04-2000]

Image format:
  [ ] D64  [ ] G64  [ ] TAP  [ ] T64  [ ] CRT  [ ] P00  [X] PRG
  [ ] other: []
Compatibility (ie does it work?):
  real C64  [X] Yes  [ ] No  [ ] Don't Know  [ ] N/A
  VICE      [X] Yes  [ ] No  [ ] Don't Know  [ ] N/A
  CCS64     [X] Yes  [ ] No  [ ] Don't Know  [ ] N/A
  C64S      [ ] Yes  [ ] No  [X] Don't Know  [ ] N/A
  PC64      [ ] Yes  [ ] No  [X] Don't Know  [ ] N/A
Source:
  [X] original  [ ] crack  [ ] x generation copy  [ ] unknown
  [ ] other: []
Method of Transfer:
  [ ] Star Commander  [ ] cbm4linux  [ ] PC64     [ ] Trans64
  [ ] prlink          [ ] X1541      [ ] Disk64e  [ ] Download & conversion
  [ ] mtap            [ ] TAPLOAD    [ ] Tape 64
  [X] other: [WAV-PRG 2.1]

Your email address: [fabrizio.ge@tiscalinet.it]
Comments: [Published in the mag Jackson Soft Oro no.1. The locations
from $080D to $08C7 contain the tape loading routine. Locations from
$09CC to $09D3 stop CIA#1 timer A (without that the program would crash)
and jump to the original entry point, $09F7]