Quest of Kings II
-----------------
By Howard Feldman
As was intended, this previously unreleased game was meant to be a sequel
to my first C64 RPG, Quest of Kings (QUESTF.D64). By the time I was about
half done, my C64 drive died, I bought a 486, and discovered Turbo Pascal
in high school. The result was a complete recoding and renaming of the
game to The Search for Freedom, available since 1995 as a Shareware RPG for
IBMs and compatibles (visit the web site at the address given at the bottom
of this page). Anyhow, I got a significant amount completed so that it is
pseudo playable. And anyone is welcome to continue on it. From my recollection,
what is complete is: wilderness travel (a la ultima 3,4, etc), combat which
looks remarkably like wilderness but with monsters, all the monster and
character icons, a crude start at the dungeon interface mostly borrowed from
the first game, encamp mode where you can heal and rest and view characters
and trade items, and character creation. There's a cool font too (shamelessly
stolen from the SSI gold box games, but I didn't just say that). The intro
story is done too.
Type:
LOAD "T.MAIN",8
RUN
to start.
A few extra programs are included as well, most of which are self-explanatory.
Make a backup copy of the game disk before using these as they could easily
destroy/overwrite the original game files. You have been warned. All these
mini-utilities are in BASIC so load them with ,8
Dungeonenterer: I use this to enter dungeon maps, then view them, and save or
not. They are entered one square at a time (1,1 then 1,2 etc...) with four
numbers per square representing N, E, S and W walls. The actual numbers are
0 for empty, 1 for wall, 2 for door and 3 for secret door, or something like
that anyways
Encounter Maker: use to set up encounters with monsters from the database of
monsters
Icon Editor and Icon Font: allows the creation and editing of the monster icons
in the game, created by Dan Drew. This is actually a very powerful and generally
useful program, but unfortunately no instructions so you'll have to look at the
BASIC source code or figure it out by trial and error.
Monster Generato: makes monsters and adds them to the monster database (the .REL
file). Just enter their stats. Then make an actual encounter involving them
with the encounter maker.
This program is now freeware, I only ask that you don't try to port this code
to another system other than the C64.
Also included is QUEST2SG.D64, a sample saved game disk for this game, with
some pregenerated characters on it. I couldn't get it to actually load the
saved game but maybe you'll have more luck, maybe Im just trying the wrong
emulator... Im sure it worked on a real C64 anyways.
Send questions and compliments to:
Howard Feldman
feldman@mshri.on.ca
http://bioinfo.mshri.on.ca/people/feldman/
March 8, 2001