SUPER SMASH (Game called "THRESHOLD" in Europe!)
(c)1983 Commodore Business Machines, Inc.
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(This game was published earlier in 1982 for the VIC 20.)
STARTING THE GAME
Commodore 64 Machine:
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1. Turn OFF your Commodore 64 before inserting or removing any
cartridge.
2. Insert the cartridge, with label side up, into the expansion
port on the back of the Commodore 64. The expansion port is
the opening farthest to the right when the keyboard is facing
you.
3. Turn ON the Commodore 64. The opening SUPER SMASH title
screen should appear. If the screen remains blank after 5
seconds, turn the computer off, then on again. If this doesn't
work, turn the computer OFF and remove the cartridge. Then
carefully reinsert the cartridge and try again.
CCS64 Emulator
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The paddle controllers can be replaced by the PC mouse by setting
the input for Control Port 1 as follows:
Control Port 1 Paddles
PC Mouse +
PC Mouse
For two players the players may use different controllers if they
desire by having a joystick in place of the mouse for one of the
directions of the paddle. Set the emulator input as follows:
Control Port 1 Paddles
PC Mouse +
PC Gameport 1
Player 1 will then use the joystick. A joystick is of course not
a very good replacement for a paddle.
GAME DESCRIPTION
A few seconds after start SUPER SMASH goes into the DEMO mode.
Press the F1 key on the keyboard to start the game.
SUPER SMASH presents you with three games on a single cartridge!
In each game, you must break through a multi-colored brick wall
using a ball that you deflect with your paddle. The objective is
the same in each game, but the differences are based on the walls
themselves.
SUPER SMASH "NORMAL" presents you with 6 different-colored rows
of bricks to smash through. As you break bricks, the ball speeds
up and starts taking more unpredictable bounces at different
angles. Once you break through to the back wall, your paddle is
cut in half, making it even tougher to keep the ball in play.
SUPER SMASH "SPECIAL" has not one...not two...but THREE separate
walls of bricks! The lowest wall starts very close to the
paddle, making the action extremely fast-paced and challenging.
SUPER SMASH "PROGRESSIVE" challenges you with the same three-
wall screen as "SPECIAL", but with a twist: the WALLS ADVANCE
TOWARD YOUR PADDLE as you play!! When you knock out a wall or
one drops off the screen, another appears to take its place!
It's as challenging as it seems to keep the ball in play!!
All three games have 5 balls per play, with a free ball at
10,000 points. SUPER SMASH is a game for one or two players,
so you can play by yourself or share the challenge with a family
member or friend.
CONTROLS
SUPER SMASH is designed to be used with paddles. With a C64
emulator you can use the PC mouse an/or the joystick instead.
Plug your paddle set into CONTROL PORT 1 to play. Each player has
a paddle. To move your paddle to the RIGHT, turn the knob
CLOCKWISE. To move to the LEFT, turn the knob COUNTER-CLOCKWISE.
To launch each ball at the beginning of play, press the FIRE
BUTTON on the paddle.
STARTING THE GAME
Press the F1 key to start the game. To select the game you wish
to play, press F1 (again) for SUPER SMASH, F3 for SPECIAL, and F5
for PROGRESSIVE. To choose the number of players, press the F1
key for 1 player or the F3 key for 2 players.
Press RUN/STOP - RESTORE to restart from the title screen at
any time.
DEMO MODE
If you don't hit the F1 key when you turn on the SUPER SMASH
cartridge, the game goes into DEMO MODE. The game screens and
the title page will be displayed. Your computer will play the
game until you press the F1 key or the fire button to start the
game.
SCORE VALUES
Orance Bricks...................... 10 points each
Lt. Blue Bricks.................... 20 points each
Red Bricks......................... 30 points each
Green Bricks....................... 40 points each
Dk. Blue Bricks.................... 50 points each
Yellow Bricks...................... 60 points each
Free Ball.......................... 10,000 points
STRATEGY HINTS
Normal: Try to position the paddle so that the ball keeps
hitting spaces in the same column. Once you knock out a column
position the paddle so that the ball goes through the space and
starts knocking out bricks from the top. As the bricks vanish
from above, place your paddle in position to hit the ball when
it drops out of a space in the bricks. When shooting at the
bricks you will find that the ball moves slowly until you hit
green bricks or higher. At that point the ball will move much
faster. Use the corners of your paddle to return a ball
travelling at a steep angle. Use the center of the paddle to
bounce the ball around the screen, or change ball return
placement. Put "English" on the ball by moving the paddle as
you hit the ball. This can be helpful in straightening a wild
flying ball or slowing a speeding ball. Hitting the back wall at
any time will reduce your paddle size.
Special: Break through a single hole in the lowest wall as soon
as possible. Try to move your way into higher walls early in the
game. Let the spaces between walls work for you by placing the
ball between two or more brick-filled walls, but try avoiding a
back wall as long as possible because your paddle size will be
cut in half. Follow the Normal game instructions on ball and
paddle positioning.
Progressive: Play this game in much the same way as you play
Special. Don't worry about the advancing walls. The walls will
keep moving down as long as you play. Aim for the walls at the
top because low walls will simply drop off the screen. Once
again, try to avoid the back wall as long as possible. If you
break through to the back wall before a new set of bricks drops
down from the top of the screen, your paddle will be shortened.
However, if a new row of bricks make up the back wall of the
screen your long paddle will remain intact. Follow the Normal
game instructions for ball and paddle positioning.
-----------------------------------Comments--------------
GAME TYPE: A variation on the "Breakout" theme.
GRAPHICS : Very simple, as any Breakout clone is. Big colorful
blocks. Might be easy to see on an older laptop, if
you're running in emulation.
SOUND : See overall.
GAMEPLAY : See overall.
OVERALL : Just what you'd expect from a Breakout clone. Simple
and fun.
AD TEXT : "The World Championship is at stake! As a finalist do
you have the cat-like reflexes to return the speeding
ball and take the crown?" (Seen in the Spring 1983
issue of "Commodore Power Play" page 103)
COMMENTS : It may be hard to believe, but this title was once
a benchmark game. The early Apple ][ series, for
instance, used their version of Breakout to demon-
strate their graphic capabilities when they were
first pushing it. The Vic 20 plays breakout with ease
too! I wonder if there was any competition between
Apple & CBM, with this game? There certainly was some
strong competition over price!
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