OX FOR HE ARD'S ALE
HEN ATTACKED, YOU CAN )IGHT OR )UN (THIS DOESN'T ALWAYS WORK) OR )ARTY
ATTACK WHICH MEANS YOU FIGHT WITHIN THE PARTY (USEFUL FOR OPPLEGANGERS!)
)TTACK - AVAILABLE ONLY TO 1ST 3 CHARACTERS
)EFEND - LESSENS THE CHANCE OF DAMAGE THAT ROUND (AVAILABLE TO ALL)
)SE MAGICAL ITEM - MUST BE EQUIPPED WITH ITEM IN ADVANCE (AVAILABLE TO ALL)
)ARD SONG - TO SING ONE OF THE SIX BARD TUNES (AVAILABLE ONLY TO BARDS)
)AST - CAST A SPELL TYPE IN THE CODE LETTERS (FOLLOWING) ONLY FOR MAGICIAN-TYPES
)IDE - TO HIDE IN SHADOWS AND NOT BE SEEN (ONLY AVAILABLE TO ROGUE-TYPES)
EFT AND IGHT ARROW KEYS SPEED UP OR SLOW DOWN THE MESSAGE SCROLL RATE
)AST A SPELL - (SEE ABOVE)
)ARTY COMBAT - TO FIGHT IN THE PARTY AND KILL DOPPLED OR POSSESSED CHARACTERS
)ARD SONG - AGAIN SEE ABOVE
) - TO GO UP A PORTAL BUT YOU NEED A LEVITATION SPELL (ONLY IN DUNGEONS)
)OWN - TO GO DOWN A PORTAL WORKS ONLY IN DUNGEONS
7) TO LEARN THE NAME OF THE STREET YOU'RE ON AND THE TIME OF DAY (ONLY IN TOWN)
)EW ORDER - TO CHANGE THE MARCHING ORDER OF THE PARTY
)SE AN ITEM - SEE ABOVE IN COMBAT
)OLUME - TO TURN SOUND ON/OFF
ESC) - TO PAUSE RESUME GAME
RESS # 1-6 FOR THAT CHARACTER
)QUIP A CHARACTER WITH AN ITEM (1-8) RESS 0 TO UNEQUIP ALL ITEMS
)RADE - YPE # AT PROMPT (1-8) TO TRADE GOLD TYPE '' THEN CHAR # TO GIVE IT TO
)ROP ITEM - TYPE # AT PROMPT (1-8)
)OOL GOLD - GIVES ALL GOLD TO THE CHARACTER BEING VIEWED
(RESS TO LEAVE VIEW CHARACTER MODE)
)REATE A NEW CHARACTER - YOU DO JUST THAT
)AVE A PARTY NAME - OES WORK AS A GAME SAVE JUST SAVES THE PARTY
)ELETE CHARACTER - KILL CHARACTER TO MAKE ROOM ON DISK
)EAVE GAME - SAVES STATUS OF ALL CHARACTERS AS THEY ARE AT THAT TIME. AVES GAME
)XIT - EXITS THE DISK OPTION MENU AND RETURNS TO GUILD
OR <> - FORWARD
OR < > - TURN LEFT
OR < > - TURN RIGHT
- KICK OPEN A DOOR
)HECK ROSTER - DOES THAT: CHECKS CHARACTER ROSTER
) LOADS A PARTY OR ADDS A CHARACTER TO PARTY. ARTY NAMES HAVE A '#' BEFORE IT
)EMOVE CHARACTER - FROM PARTY. AVES THE CHARACTER'S STATUS TO DISK
)EW MARCHING ORDER - SEE ABOVE
)ISK OPTIONS (SEE ABOVE)
(. )
1
AGE LAME () - A SMALL MOBILE TORCH MEDIUM LENGTH
RC IRE () - DAMAGES 1 OPPONENT FOR 1-4 HITS TIMES THE CASTERS LEVEL
ORCERER HIELD () - INVISIBLE SHIELD, PROTECTS CASTER VS. SOME HITS
RAP AP () - DISARMS ALL TRAPS WITHIN 30' OF THE PARTY, INCLUDING CHESTS
2
REEZE FOES () - LOWS YOUR ENEMIES DOWN, MAKES THEM EASIER TO HIT
IEL'S AGIC OMPASS () - COMPASS APPEARS THAT SHOWS WHICH WAY YOU'RE FACING
ATTLESKILL () - INCREASES THE FIGHTING ABILITY OF ONE PARTY MEMBER
ORD OF EALING () - CURES ONE MEMBER OF 2-8 POINTS OF DAMAGE
3
RCYNE'S AGESTAR () - BRIGHT FLARE THAT TEMP. BLINDS A GROUP OF MONSTERS
ESSER EVELATION () - EXTENDED 'AGE LAME' THAT REVEALS SECRET DOORS
EVITATION () - SHORT LIVED NEGATION OF GRAVITY FOR PARTY
ARSTRIKE () - 4-16 HITS OF DAMAGE TO EACH MEMBER OF ONE GROUP OF MONSTERS
4
LIK'S INSTANT OLF () - CAUSES A REAL WOLF TO APPEAR AND FIGHT FOR PARTY
LESH RESTORE () - RESTORES 6-24 HITS TO A MEMBER AND CURES POISON / INSANITY
OISON TRIKE () - POISONS ONE FOE
5
REATER REVELATION () - WORKS LIKE 'LESSER EV.' BUT WIDER AREA IS AFFECTED
RATH OF ALHALLA () - MAKES 1 PARTY MEMBER FIGHT LIKE AN ANCIENT NORSE HERO
HOCK-PHERE () - 8-32 HITS TO ONE MONSTER GROUP
6
LIK'S NSTANT GRE () - CAUSES REAL OGRE TO APPEAR AND JOIN PARTY
AJOR EVITATION () - LIKE LEVEL 3 SPELL, BUT PERMANENT UNTIL DISPELLED
7
LESH NEW () - WORKS LIKE LESH ESTORE, BUT WORKS FOR WHOLE PARTY
PPORT RCANE () - TELEPORTS YOU ANYWHERE, EXCEPT TELEPORT-PROTECTED AREAS
1
ORPAL LATING () - CAUSES WEAPON TO DO ADDITIONAL 2-8 HITS OF DAMAGE
IR RMOR () - PROTECTS CASTER BY MAKING ARMOR OUT OF AIR
ABHAR'S TEELIGHT PELL () - SHORT-LIVED LIGHT SPELL
CRY ITE () - TELLS YOU YOUR POSITION IN A DUNGEON (BY COORDINATES)
2
OLY WATER () - DOES 6-24 HITS TO ANY UNDEAD FOE
ITHER TRIKE () - REDUCES FOES COMBAT ABILITY BY AGING HIM
AGE AUNTLETS () - MAKES WEAPON OF ONE MEMBER DO ADDITIONAL 4-16 HITS MORE
REA NCHANT () - CAUSES WALLS WITHIN 30' OF A STAIRWAY TO CALL OUT IF NEAR
3
BARRA'S HIELD () - MAKES IT HARDER TO HIT PARTY
GRE TRENGTH () - ALLOWS ONE TO FIGHT LIKE AN OGRE
TARFLARE () - 6-24 HITS ON ONE GROUP OF MONSTERS
4
PECTRE OUCH () - 12-48 HITS ON 1 FOE
RAGONBREATH () - 8-32 HITS ON GROUP
TONELIGHT () - MED. LIGHT SPELL
5
NTI-MAGIC () - MAKES GROUND TAKE SPELL
TONETOUCH () - TURN FOE TO ROCK
6
HASE OOR () - TURNS WALL TO AIR FOR ONE TURN
OAT OF ARMOR () - AIR ARMOR THAT LASTS UNTIL DISPELLED
7
ESTORATION () - MAKES ALL WOUNDS DISAPPEAR AND CURES EVERYTHING
EATHSTRIKE () - WILL KILL ONE SELECTED ENEMY, BIG OR SMALL
1
IND AB () - 2-8 HITS OF DAMAGE PER LEVEL OF CASTER
HASE BLUR () - MAKES PARTY DIFFICULT TO HIT
OCATE RAPS () - SENSE TRAPS WITHIN 30' OF PARTY, IF FACING IT
YPNOTIC MAGE () - MAKES GROUP OF MONSTERS MISS ATTACK ROUND
2
ISBELIEVE () - CAUSES AN ILLUSION TO VANISH
ARGET DUMMY () - FILLS THE PARTY'S '' SLOT, AND DRAWS ATTACKS TO ITSELF
IND IST () - 3-12 HITS PER CASTERS LEVEL
ORD OF EAR () - REDUCES ENEMIES ABILITY TO ATTACK
3
IND OLF () - ILLUSION OF WOLF THAT JOINS PARTY UNTIL DISPELLED
ANISHING () - MAKES IT HARD FOR FOES TO HIT YOU
ECOND IGHT () - YOU SENSE STAIRS, NO-MAGIC ZONES, ETC.
URSE () - MAKES IT HARD FOR FOES TO HIT YOU
4
AT EYES () - RECEIVE PERFECT NIGHT VISION INDEFINITELY
IND ARRIOR () - WARRIOR ILLUSION JOINS PARTY
NVISIBILITY () - PERFORMS VANISHING SPELL ON WHOLE PARTY
5
IND GRE () - OGRE ILLUSION JOINS PARTY
ISRUPT LLUSION () - POINTS OUT DOPPLEGANGERS, AND ILLUSIONS
IND LADE () - 10-40 HITS TO EVERY ENEMY YOU FACE
6
IND RAGON () - ILLUSION OF DRAGON JOINS PARTY
IND ARP () - TURNS ONE MONSTER INSANE
7
IND IANT () - ILLUSION OF GIANT JOINS PARTY
ORCERORS SIGHT () - 2ND SIGHT- LASTS INDEFINITELY
1
UMMON EAD () - SUMMON ZOMBIE OR SKELETON TO FIGHT FOR PARTY
EPEL EAD () - 16-80 HITS OF DAMAGE TO GROUP OF UNDEADS
2
ESSER UMMONING () - UMMONS LOW DEMON OR ELEMENTAL
EMON ANE () - 32-128 HITS OF DAMAGE TO ONE DEMON
3
UMMON HANTOM () - MED. LEVEL UNDEAD SUMMONS
ISPOSSESS () - DISP. PARTY MEMBER
4
RIME SUMMONING () - MED LVL. DEMON/ELEM. SUMMONS
NIMATE EAD () - DEAD CHAR. FIGHTS
5
PELL BIND () - FORCES ENEMY TO JOIN PARTY
EMON TRIKE () - DEMON BANE, BUT GROUP
6
PELL PIRIT () - HI LEVEL UNDEAD SUMMONS
EYOND EATH () - RESTORES LIFE TO CHAR
(HESE ARE IN THE ORDER GIVEN ON THE SCREEN)
1. ' : NCREASES PARTY DAMAGE IN COMBAT, DRIVES THEM INTO RAGE
2. ' : RODUCES LIGHT WHEN EXPLORING, HELPS PARTY HIT IN COMBAT
3. ' : OOTHES FOES MAKING THEM DO LESS DAMAGE IN COMBAT
4. ' : EALS PARTY WOUNDS IN COMBAT, AND BARDS WOUNDS WHEN WALKING
5. ' : AKES THE PARTY MUCH HARDER TO HIT
6. : HIS SETS UP A PARTIAL ANTI-MAGIC FIELD
HE TAVERN ON AKHIR STREET THAT SELLS WINE IS WHERE THE 1ST DUNGEON IS
1)ARRIOR
2)ALADIN
3)OGUE
4)ARD
5)UNTER
6)ONK
7)ONJURER
8)AGICIAN
9)ORCERER#
10)IZARD#
#: OT AVAILABLE TO NEW CHARACTERS
O CHANGE CLASSES, A MAGIC USER MUST 1ST REACH 3RD LEVEL, AND GO TO THE REVIEW BOARD WHERE YOU MUST ALSO PAY TO LEARN NEW SPELLS AND RISE IN LEVEL. (OU'LL HAVE TO FIND IT YOURSELF)
UNTERS: HESE CHARACTERS CAN KILL WITH A HIT WHEN THEY REACH HIGHER LEVELS
ARDS: AN PLAY ONE TUNE PER LEVEL, THEN THEY HAVE TO GO GET A DRINK AT AN INN
ALADIN: ULTIPLE ATTACKS AT HIGH LEVEL, RESISTANCE TO EVIL MAGIC
UMAN
LF
WARF
OBBIT
ALF-ELF
ALF-ORC
NOME